{"id":864,"date":"2022-03-20T21:59:17","date_gmt":"2022-03-20T21:59:17","guid":{"rendered":"https:\/\/turoksanctum.com\/n64vault\/?p=864"},"modified":"2022-03-20T22:02:12","modified_gmt":"2022-03-20T22:02:12","slug":"aztec-complex-dragonsbrethren","status":"publish","type":"post","link":"https:\/\/turoksanctum.com\/n64vault\/ge\/ge-levels\/ge-sp\/aztec-complex-dragonsbrethren\/","title":{"rendered":"Aztec Complex (DragonsBrethren)"},"content":{"rendered":"\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Download:<\/strong><br><\/p>\n\n\n<a  data-e-Disable-Page-Transition=\"true\" class=\"download-link\" title=\"\" href=\"https:\/\/turoksanctum.com\/n64vault\/download\/862\/?tmstv=1780185543\" rel=\"nofollow\" id=\"download-link-862\" data-redirect=\"false\" >\n\tAztec Complex (Dragonsbrethren)\t(417 downloads\t)\n<\/a>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h1 class=\"has-medium-font-size wp-block-heading\" id=\"toc0\">Author: Dragonsbrethren<\/h1>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h1 class=\"has-medium-font-size wp-block-heading\" id=\"toc1\">Date: December 31, 2008<\/h1>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h1 class=\"has-medium-font-size wp-block-heading\" id=\"toc2\">Category: Solo Levels<\/h1>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h1 class=\"has-medium-font-size wp-block-heading\" id=\"toc3\">Level: Complex<\/h1>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h1 class=\"has-medium-font-size wp-block-heading\" id=\"toc4\">Description:<\/h1>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">GoldenEye 007 &#8211; Aztec Complex Mission<br>Created by Dragonsbrethren<br>Version 1.0 &#8211; December 30th, 2008<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">Contents<br>**<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">1. Description<br>2. Archive<br>3. Patching<br>4. Bugs<br>5. Credits<br>6. Contact<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">1. Description<br>**<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ve wanted to make a mission in the Complex map for quite a while now, even back when I was still working on my Silo mission. I&#8217;ve finally gotten around to it, I purposely waited some time before working on it because I didn&#8217;t want it to look like I was trying to compete with Timothy1979&#8217;s Complex mission.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This mission is intended to be a sequel and tribute to the original Aztec mission. It takes place in the same ruin, after launching the shuttle Bond discovers a new part of the complex that went unseen originally. A nerve gas lab is discovered within, Bond needs to get the gas out and find the location of Drax&#8217;s other launch bases before a squadron of bombers destroys the ruin.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">2. Archive<br>**<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This archive (dbcomplex.zip) should contain the following files:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00b7dbcomplex.ips<br>\u00b7dbcomplex.txt<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Individual:<br>\u00b7021990.bin<br>\u00b7bgfile.bin<br>\u00b7briefing.bin<br>\u00b7clipping.bin<br>\u00b7complex.bmp<br>\u00b7half1.bmp<br>\u00b7half2.bmp<br>\u00b7setup.bin<br>\u00b7text.bin<br>\u00b7titletext.bin<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The files in the individual directory are for use with the Goldeneye Setup Editor and can be ignored if you simply want to patch your ROM and play.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">3. Patching<br>**<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Just patch dbcomplex.ips to a US GoldenEye ROM in .z64 format with your favorite IPS patching program or the Goldeneye Setup Editor. If the mission doesn&#8217;t work your ROM is most likely in the wrong format, a few programs exist that can convert it for you, including the Setup Editor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After patching, if you&#8217;re using Project64, you&#8217;ll need to change the game settings to get it running as good as the original. Right click on your ROM in the game list, or go to Options -&gt; Settings -&gt; Rom Settings while the game is running, and chose &#8220;Edit Game Settings.&#8221; Change the settings to the following:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00b7CPU core style: Recompiler<br>\u00b7Self-modifying code Method: Change Memory &amp; Cache<br>\u00b7Memory Size: 4&nbsp;MB<br>\u00b7Advanced Block Linking: Off<br>\u00b7Default Save type: Use First Used Save Type<br>\u00b7Counter Factor: 2<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00b7Larger Compile Buffer \u00b7Use TLB<br>\u00b7Register caching<br>\u00b7SP Hack<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Then reset the game if it was running, and the mission should run as good as the originals. These settings aren&#8217;t needed for Mupen64 but it also won&#8217;t run the game as smoothly as Project64 does. The preferred plugin for this level is Glide64 &#8220;Napalm&#8221;, it can do the awesome red sky perfectly and the colored lighting will work on guards and your guns as intended.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">4. Bugs<br>**<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I wouldn&#8217;t consider it a bug, but if you break the gas vials in the lab there will be no visual indication that the gas has been released. The gas originally changed the sky to a bright green and made the fog thicker, like in Facility, but unfortunately Dam uses its second sky for cutscenes. Obviously I didn&#8217;t want the entire map to fill with gas during the introduction and ending, so I ended up making the second sky identical to the first one.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This could be solved by moving the mission one slot over, to Facility&#8217;s, but I didn&#8217;t think it was worth all the time it would&#8217;ve taken to update every text string to use the ones loaded with Facility. Besides, the gas in the Moonraker film was clear anyway.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Another minor thing, if a guard follows you into the duct leading to the lab area they won&#8217;t crouch down as intended. I suppose I never should have run the path network through the duct, but it&#8217;s too late to go back and fix that now.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">5. Credits<br>**<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These are people I thought deserved some credit for helping to make this mission possible:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00b7Wreck: Came up with the original idea of having an Aztec sequel in the Complex map. I deviated from his original plan quite a bit, but this was definitely inspired by it. Wreck also offered to test the mission, but I must&#8217;ve sent the beta out to him too late.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00b7Lenophis: Tested a few betas, made a few suggestions, and insured that the difficulty level was reasonable for me.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And this should go without saying, but credit goes to Rare for the original game, and everyone involved in the creation of the Goldeneye Setup Editor.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">6. Contact<br>**<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Should you find any issue with this hack feel free to contact me about it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00b7Email:&nbsp;<a href=\"mailto:dragonsbrethren@gmail.com\">dragonsbrethren@gmail.com<\/a><br>\u00b7Forums:&nbsp;<a href=\"http:\/\/slickproductions.org\/forum\/\">http:\/\/slickproductions.org\/forum\/<\/a><br><a href=\"http:\/\/www.shootersforever.com\/forums_message_boards\/\">http:\/\/www.shootersforever.com\/forums_message_boards\/<\/a><br>\u00b7IRC: irc.darkmyst.org\/#dbi<br>irc.quakenet.org\/#goldeneyeonline<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">\u00a92008 Dragonsbrethren Industries<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Download: Author: Dragonsbrethren Date: December 31, 2008 Category: Solo Levels Level: Complex Description: GoldenEye 007 &#8211; Aztec Complex MissionCreated by DragonsbrethrenVersion 1.0 &#8211; December 30th, 2008 Contents** 1. Description2. Archive3. Patching4. Bugs5. Credits6. Contact 1. Description** I&#8217;ve wanted to make a mission in the Complex map for quite a while now, even back when I&#8230;<\/p>\n","protected":false},"author":1,"featured_media":866,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[17,14],"tags":[],"class_list":["post-864","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ge-levels","category-ge-sp"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Aztec Complex (DragonsBrethren) - N64 Vault<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/turoksanctum.com\/n64vault\/ge\/ge-levels\/ge-sp\/aztec-complex-dragonsbrethren\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Aztec Complex (DragonsBrethren) - N64 Vault\" \/>\n<meta property=\"og:description\" content=\"Download: Author: Dragonsbrethren Date: December 31, 2008 Category: Solo Levels Level: Complex Description: GoldenEye 007 &#8211; Aztec Complex MissionCreated by DragonsbrethrenVersion 1.0 &#8211; December 30th, 2008 Contents** 1. 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Description2. Archive3. Patching4. Bugs5. Credits6. Contact 1. 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