The First thing you want to do is load map ” _default.map” it has two sectors and its a great way to begin a map. In fact its what it is made for. You don’t want to select “new map”… Read More ›
Turok Dinosaur Hunter Guides
I will write some guides on everything related to Turok modding/mapping I hope this helps any with some questions or desire to learn.
Turok Dinosaur Hunter Mapping User Interface
Let’s first go over the User Interface. I know! all these buttons what do they do?! Well let’s go over that real quickly. Its actually quite like Doom Builders Interface in a way. Especially Doom Builder 64. If you read… Read More ›
Turok Dinosaur Hunter Guides intro video
A video intro for the guides I am writing for Turok just having fun 🙂
Turok Dinosaur Hunter : Importing Models (Basic)
So here I will explain how to replace a model in the game. Â Which is the basic side of importing models and we will go over some important things you must know. Â While I import and replace a model in… Read More ›
Exporting Turok Dinosaur Hunter models as hole objects
This is not much different at all from getting all nodes. I just didn’t want to make that guide to long. This will get you the model as one object instead of in nodes. The differences compared to all nodes… Read More ›
Turok Dinosaur Hunter exporting models (all nodes)
Small guide on how to export the models for your viewing. The models are packaged inside .bin files. Which is simply a file that has 1 or more objects in each model. The .bin packages them as one. So we… Read More ›