Turok 2 Coop Mod

Author: Behemoth Programmer

Turok Forums Release Thread: https://www.turokforums.com/index.php?topic=611.0

Turok Sanctum Download: https://turoksanctum.com/download/bp-co-op-mod-t2/

0.11.4 (Mod with extended levels): https://turoksanctum.com/download/turok-2-coop-11-4/

Description: This is a mod for Turok 2: Seeds of Evil Remaster that allows cooperative play throughout the singleplayer campaign. It contains tons of fixes to the remaster and lots of additions, keeping the experience new and challenging for even the seasoned players.

Version Change Log

Awesome Supporters: Badger, dc.all, Dinomite, Joshua Manrique, Coyote Knight, Dima Chotin

Join the Turok Discord Group to find people to play with: https://discordapp.com/invite/C4JPu4B

How To Start

  • Copy the “mods” folder contained in the .zip file to your Turok 2 – Seeds of Evil directory. (Please remove any other mods .kpf files in your mods folder if you have any others including previous versions of this coop mod).
  • Start the game and select “* Play Co-Op Game *” from the main menu
  • Create a new Lobby.
  • Set the Game Mode to “Raptor Fest”
  • Set the Time Limit to “No Limit”
  • Set the Frag Limit to “No Limit”
  • Start the Game!

Important Notes

  • Only change the map AFTER you see the message “Go To: <map name>” not before. If you cheat and warp wherever you want then you will not be in the correct location in the map. And read the map name carefully and warp to the right map. Blind Lair, Hive, and Lightship are all non linear unlike the first 3 levels.
  • Open the console (with the ~ key) and type “call help” (no quotes) for a list of all console commands.
  • Type “call dif0” to 4 to change the difficulty in the console (0 = Easy, 1 = Normal, 2 = Hard, 3 = Hardcore, 4 = Ultra Hardcore).

Known Issues

After reaching a map exit, a message will be displayed “Go to: <map name>”.

As the host, when you see that change the map to that map and you will be
placed at the correct location within that map. I’m currently waiting for
devs to expose a change map function to script for MP in order to get this
working automatically.

Until then whoever the host is must manually change the map to the next one. (Unless your using my Turok 2 Co-Op Dedicated Server App then this is no longer an issue)

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