Goldeneye Weapons In Doom [Doom Mod]
Author: Raffine52, thebestmlTBM
Turok Forums Thread: https://www.turokforums.com/index.php?topic=641.0
Turok Sanctum Download: https://turoksanctum.com/download/goldeneye-weapons-in-doom/
Addons Download: https://turoksanctum.com/download/goldeneye-weapons-in-doom-addons/
Here is Raffine’s next Non Turok Related Doom Weapon Mod! it’s another 007 Weapon Mod for Doom, this time it’s everybody’s favorite 007 game: Goldeneye!
Goldeneye 007 Weapons in Doom is a Doom Mod he have started in May 5, 2018, But he haven’t got any hard work done on it until in August of 2018.
Over the Years, There are Two Well-Known Goldeneye Ports For Doom, Goldeneye Doom 2 for the EDGE Engine and Goldeneye 007 TC For Skulltag in 2010, Each of
them Having their own surprises Upon Doom and 007 Fans First Played them.
For Goldeneye Doom 2, Created in February 25, 2001, (At the time When ZDoom was Alive) It Quickly Blew 007 Fans alike when it felt like The
N64 Game in the Doom Engine, Almost like a Fan Remake.
While it was Dated, It was good for the time when there are Barely any N64 Ports yet.
The Levels, Even know they don’t play like the Original Game, The Almost Original Game Layout Captures the Feeling of Playing Goldeneye Levels in a Good Way.
The Weapons and Enemy Choices are Questionable, Though.
Then come Goldeneye 007 TC For Skulltag in 2010. This Mod Captures the GE64 Feeling Very Closely than Goldeneye Doom 2 Did,
But the Big Problem is that it’s missing a Few Weapons (Where’s the D5K, Gold PP7, Silenced PP7 And Laser Watch?!),
And it still used Sprites from Other Mods or Other Games (Even know it uses the Original Game for the First Person Weapon Sprites),
And also having a PD Weapon in the Mod for No Reason, Which feels out-of-Place in the Goldeneye Realm.
Now, It’s 2018, And he decided to add his name into the List of Goldeneye Ports for Doom, With Goldeneye 007 Weapons in Doom Mod. This time, It will be Updated
from Time to Time, Having All of the Weapons this time, Same Animations and Models as the Original Game, and Combining the Elements from the Last Two Mods
Into this Mod (Mostly the Latter) For the True GE007 in Doom Action.