Turok 2 Editor Basics Get Started

Author: Sixty Four

This guide is just to help better understand the Turok 2 Editor. I will go much more into depth here soon going over each section. I will also be updating each section to get more into detail. Enjoy hope it helps.

Opening the Editor:

When you have Turok 2 EX started open the console by pressing ~ and type kexstudio

Controls:

WASD: Forward, side to side, and backwards movement

Hold left click: A more focused: forward, side to side, and backwards movement

Hold Right click+ Move mouse: View angles and look up and downward

Left Click+Right Click: Move up and down

Ctrl+Left Click: Select an Object (depending on what mode you are in it will select the mesh, actor, or sector/reigon.

Ctrl+Shift+Left Click: Select multiple objects at once

Delete: While an object is selected pressing the delete key will delete

Esc: Deselect selected Objects

Hold Shift+ Move Mouse: Selects everything you highlight

Insert: While Mesh is selected in your model picker pressing Insert will place the model. Alternately you can right click anywhere on the map and choose Insert Mesh Here

Holding Alt+Shift+Click+Move Mouse: Copy Paste : While an object is selected click on one of the 3 directional arrows on the object and hold down alt+shift while moving the object. (Behemoth Programmer discovered this one thank you wow)

H: While having an actor, mesh, or sector selected hides the object ctrl+h shows it again.

Interface:

 : New/Load/Save (Choosing New Map crashes the editor atm?)

 : Wireframe Mode and Bird Eye (Top Down) View cam

: Hide Meshes/ Hide Fog/ Hide Sectors/ Hide Actors (Hide fog is ineffective atm?)

: Mesh Mode/ Sector Mode/ Actor Mode

 Redraw Lights/ Render Light Maps/ Trace Regions/ Grid Lock (Edward850 thanks for the heads up on the first button here)

Tips:

*Select a mesh and right click: Choose ‘Show Selected Mesh in Model Picker’ (This could help you when you are looking for specific meshes from a certain map.

*Using standard copy and paste crashes the editor atm

*The best thing to do to start a map is open up levels/custom/test-simple.map its a perfect starting map

//More to Come Soon….