Turok 2 Modding Get Started Basic Guide
Author: Sixty Four
T2 mods get started
Basics: How to start
1. Open game files and locate game.kpf (kpf is short for Kex Program file)
2. Rename it to game.zip and open it up (extract these into your own folder somewhere for quick reach of it later.)
*You can mod your game by changing the components directly inside the game.kpf. However its best to create a mods folder. (see below) Its advised not to mod the main game.kpf
3. After you’re done remember to rename game.zip back into game.kpf or your game won’t launch.
Making your own mods folder
1. Make your own folder inside the Turok game directory and call it “mods”
(It should look like this i’m using my gog folder here)
Zipping your modifications.
The .kpf files inside the mods folder need to be zipped folders and renamed into a kpf file
The files have to be named the same as they are in the game.kpf for the engine to recognize this. Or the files have to be defined manually if you are adding a new one.
They also need to be and should be in the same directory/file as they are in the game.kpf
For example I will just add my cavern map back into the game through the mods folder in its correct spot and zip it correctly. Its simple.
The mp map caverns is located in levels/mp/cavern-1.map
Zip the file with levels/mp/Cavern-1.map into a zip archive folder.
Rename the file into a kpf
Add the kpf to your mods folder you created inside the Turok 2 directory. (I’m using my GOG folder)
That’s it for that you’re good to go. Extra info below.
Turok 2 Developer Mode
Sixty Four– I have a feeling going into developer 1 in Turok 2 isn’t as mandatory as it was in Turok 1? I thought this for awhile, always forget to bring it up. I haven’t had to change developer modes once yet personally. Is this true?’
Kaiser- ‘Makes no difference other than showing various info on screen.’
Occasionally you will need to get some on screen info for mods. Do this below to go into developer mode
1. Launch game
2. Open console by pressing ~
3. Type “developer 1” and hit enter then exit the game (developer 0 to go back to normal)
*Step 1-3 can also be done by opening cfg in the Turok 2 game directory and find the line that says seta developer “0” and change it to seta developer “1”
Tags: Basic Guides, Get Started, Turok 2 Editor, Turok 2 Modding, Turok 2 Seeds of Evil