Ultra 64

Author: wakey

Turok Forums Release Thread: https://www.turokforums.com/index.php?topic=504.0

Turok Sanctum Download: https://turoksanctum.com/download/ultra64/

Original Supplied Download: http://www.moddb.com/mods/t2soe-ultra64

What is the Ultra64 Mod for Turok 2: Seeds of Evil?
The Ultra64 Mod is a so called graphics modification which aims to improve the
original games look while maintaining as much as possible of the originals
atmosphere and feeling.
There is a first Beta release yet, which in my oppinion it is
already enjoyable so have fun 🙂

Does this mod work with the original 1998 release of Turok 2?
No, this mod is especialy designed for Nightdive’s remastered version of Turok 2.

Installation
Extract the downloaded Ultra64.zip into your Turok 2 main directory, for example
“E:\Program Files (x86)\GOG Galaxy\Games\Turok 2\”
After that you should have a “mods” folder inside your Turok 2 directory, wherein
the mods data lies, in form of a file called “ultra64.kpf” and a folder called “ultra64
readme”.
After that you just have to start up the game and enjoy!

Known problems
Texture filtering: For now, up to version 1.52, the Kex-Engine does not support
mipmapping, whereas the textures may heavily alias on lower than 4k resolutions.
Kaiser (the main developer) said he might look into that problem for future
patches.
One way to milder that effect for now is downscaling, via your gpu-driver or setting
it ingame with the cfg setting “r_resolutionscale_fixedscale”.

Visible seams: This is a problem that was always there but not noticeable with the
original lowres content.
It occurs because of the nature of how the levels in Turok 2 where assembled
(made), and as for now there is nothing to be done about that.

Higher System Requirements: As this mod consists of lots of high-resolution textures it
will require a lot more video memory on your graphics card than the original
game.
I advise at least 2 gigabytes.
If you have a less powerful gpu, do not despair!
If the demand is given i will create a less demanding additional version of this mod
with downscaled textures.

FAQ
Q: Will you redo all textures?
A: I will try to do as many as possible, but as there are thousands of them, this will
be a prolonged process.
I will accept help on this matter, if you are willing to join me on this project, drop
me a line or two 😉

Q: Will you redo the Animated/Weapon textures.
A: It is definitely planned to redo them, help will appreciated.

Q: When did the work on this mod beginn?
A: Work began on the 4th of April 2017.

Q: Why are you doing this mod?
A: For one thing i enjoy modding since my youth, my first mod beeing a
graphicsmod for Quake 3 called “Chili Quake XXL”.
I am a passionate photographer and graphics designer, and Turok 2 is one of my
childhoods games on the N64.
On the other hand i am looking for employment in the games industry, my biggest
dream since my childhood.

Contributors
Devon
Simon “Sock” O’Callaghan
For a detailed listing look into “Ultra64 external sources.pdf”

External Sources
Some of the textures in this pack where made from sources other than my own
photographs.
For a detailed listing look into “Ultra64 external sources.pdf”

License
All use of my digital work is covered by this Creative Commons Deed:
Creativecommons.org
Please do not use any of my work for commercial purposes.
If you use any of these textures I kindly ask YOU to give
me credit for my work within your README file or TEXT file
distributed with your map/mod.
For the licenses of the external sources look into “Ultra64 external sources.pdf”.

Funny facts i noticed during developement:

– Great parts of this game are still lit using vertex lighting.
– Textures are often scaled weierdly or used in funny ways which wherent noticeable with the lowres originals.

Video:

http://www.moddb.com/mods/t2soe-ultra64/videos/river-of-souls-intro 

Ultra64
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