Unreal Weapons Raffine52 Edition

Author: Raffine52

Turok Forums Thread: https://www.turokforums.com/user-mods-maps-and-content/unreal-weapons-raffine52-edition-(doom-mod-v1-3)/

Turok Sanctum Download: https://turoksanctum.com/download/unreal-weapons-raffine52-edition/

Addons Download: https://turoksanctum.com/download/unreal-weapons-raffine52-edition-addons/

Unreal Weapons: Raffine52 Edition is based off of Gezzdt’s Prisoner849 Mod (Unreal Weapon Port), but the main goal of it is continuing development on it, fixing bugs and adding in new content, and making some weapon changes to fix some rough spots with them.

Important Note: I do not intend to have this mod be competition for Doomreal/Doom Tournament. We have two different goals. Doomreal/Doom Tournament intends to focus on restoring beta content and what not, while the intention of my release is just focusing on the Final Version of the games with some little Beta content in.

Also Fun fact, The History with Unreal/UT ports to GZDoom is such a wild ride:

Back in 2008, VoltlocK released Unrealistic Guns Advanced, A UT99 Weapons Port for Skulltag, but includes weapons from ChaosUT and Unreal4Ever as extras. Back then, This was the way of using the UT Weapons on the Doom Monsters, and it is such a bad-ass mod at the time. However, It was showing it’s age, as other UT Weapon Ports would come in the next coming years. Meanwhile, Unreal 1 didn’t got any Weapon Port to ZDoom until…

In 2016, A Mod that is based on Unreal 1’s Weapons was released by Gezzdt, Finally giving Unreal 1 some Representation in Doom. When I played it, It was a Pretty damn good Port of Unreal 1’s Weapons into Doom, Even know Some areas in this Mod look rough (Bugs, No RTNP Weapons) and as Gezzdt said, “The weapons are not 100% accurate copies.”

In 2017, SoundOfDarkness Released his own edition of U1 Weapons, Changing the weapons to fit in more with Doom’s Gameplay.

In 2018, I then made my own edition of the U1 Weapons.

And then in 2019, Marisa released Doomreal. It covers not only the base Unreal 1 arsenal, but also includes items, player models, and loads of dummied out content (Like Items and Weapons). This is enough to make Gezzdt’s Unreal 1 Weapon Mod and all of the Edited Builds based off it obsolete as a result, And it would be true if it haven’t been for something…

Come 2021, and due to Marisa’s personal issues, Doom Tournament/Doomreal was cancelled. This means that all of the add-ons that were being worked on were cancelled, Including the RTNP Weapon Port. This means that Unreal Weapons: Raffine52 Edition remains the only Unreal Weapon Port so far which is still in development and getting updates.

Gezzdt: For the Original Mod
SoundOfDarkness: For the Buffs that he made
Raffine52: For Making some Changes and ripping
Epic Games: For making Unreal 1